
Epic boss
Zaken
Zaken punishes disorganized groups with constant pressure and rewards aggressive entry, tempo control, and disciplined movement.
Official schedule
12:00
Public rotation window
Zone
Devil's Isle
Primary contest location
Recommended setup
Compact party with a stable tank, fast support, and burst damage.
Recommended composition read
Epic jewel
Zaken's Earring
MP +31, bleed resistance +60%, shock/mental resistance +40%, healing received +10%, and 4% vampiric rage.
Weaknesses and resistances
These notes come from the Interlude references consulted. When no explicit elemental weakness is documented, the page states that instead of guessing.
No explicit elemental weakness was documented in the Interlude references consulted.
The classic encounter guide records much stronger HP regeneration at night, making the daytime window safer.
Zaken can teleport party members to different points of the ship labyrinth, so regroup plans matter.
Key skills
Some Interlude databases compress grand boss kits into broad passive entries. This section keeps the abilities and triggers that showed up most consistently.
Absorb HP MP
Hold
Deadly Dual-Sword Weapon
Deadly Dual-Sword Weapon: Range Attack
Confirmed rewards
Reference Interlude reward pool, prioritizing signature jewelry, progression items, and the most recognizable drops from each encounter.
Zaken's Earring
Scroll: Enchant Weapon (B)
Avadon Leather Armor
Avadon Robe
Zubei's Breastplate
Samurai Longsword
Rates and tables may change according to the server pack. This page uses public Interlude references as an encounter guide.
Quick encounter read
Enter with a tight formation and limited spread.
Keep the tank permanently covered by heal and cleanse.
Save burst for clean damage windows.
